The Power of Design: Milking the Clouds, Bringing Water to The Desert

               
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In my final project at Industrial Design in DuocUC in 2000 I had the opportunity to develop a project to improve the quality of life of low-income people in the Atacama desert, a virtually rainless plateau in South America, covering a 600-mile strip of land on the Pacific coast of Chile. The access to water in this area is scare and communities living in the area depend on private suppliers. After spending three months interacting with communities in the area I detected a significant problem relating to water. During my research I noticed that low income families needed to spend money due the high level of minerals in the water that spoiled pots and kitchenware. This was also reflected in poor levels of health and several illnesses in the youngest population. The issue was not the supply or the price of water; the problem was the quality.

In parallel I discovered an existing project that aimed to provide drinking water through the condensation of morning fog through a ‘fog collecting device’. Although the project was based just six kilometres from the town and had strong awareness amongst local residents, the initiative was completely external to and disconnected from the community. This was mostly because the project was still perceived as an novelty and it had been conducted out of the community. The final device was a primitive device, a scientific experiment that the community failed to see as a product that could give solutions to their problems.  
 
For the next two months I worked with anthropologists to define an approach to overcome the distrust towards the project as well as the lack of sense of ownership from the community. This work provided important design and engineer guidelines for the project as well as enabling a more fluid design process with civil engineers, architects and designers. The input from each discipline had an important bearing on the definition of the mechanics, physics, functionality, user interface and the physical form of the ‘fog-collecting device’. 
 
The result: The approach and overall process produced an excellent result with the final prototype being approved for building and testing in four communities in Chile. The device generated up to 80 liters of water per day, as much as the previous model being half the size, thanks to the double layer of fabric and the use of wind tunnels to maximise condensation.
   
The costs were kept low using basic materials and adapting existent parts. The reception was overwhelming, the device was presented as a finished product in a box, it can be set up by as few as two or three people following the instruction manual that details every step with text an graphics illustrating all the necessary processes.
 
           
This had a huge impact among the members of the community who not only were part of the research and design process but were able to become active in the installation of the device, increasing the awareness of their role in the process and the benefits of this solution.
 
Drawing from this experience I recognised the diversity of the wider challenges that designers face when developing products or services. I became passionate about discovering ways to improve people’s lives through design and bridging the gap between design and other social-related disciplines. This is where the inspiration for my MA research was fermented; to bridge that gap by understanding the theoretical roots behind design thinking and providing a concise justification for design thinking in the social sector.
 
About ECöMilking the Clouds

This innovative product captures morning fog in desert areas and condenses it to produce water for local communities with no access to drinking water. Made with low cost materials the system is affordable for poor families and a smart solution to source scarce water resources in extreme conditions.
Simple materials and mechanisms make this product a creative solution for users and producers. All pieces are standard (with minimal modifications) to keep production costs down. The product can be set up by two or three people and comes with an installation manual.

The project was developed based on an investigation sponsored by the Australian Embassy in Chile.

 

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Design With Intent - Toolkit for influencing behaviour through design

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(via  @vanderbeeken )

British Industrial Designer & Engineer Dan Lockton has recently finished designing a toolkit to help designers seeking to influence and modify positively users' behaviour through design. Italy based design blog Putting People First, gives access to the finished toolkit which takes form of a set of 101 cards grouped in eight categories according to different lenses or fields of research that provide different perspectives on behaviour change.  
 
 
 
The intention is that the cards are useful at the idea generation stage of the design process, helping designers, clients and – perhaps most importantly – potential users themselves explore behaviour change concepts from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education.
 

You can download the entire set here.

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Institute of Design Strategy Conference 2008 - Bruce Nussbaum Day One Wrap Up

 

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Continuum + Rockefeller Foundation Workshop: Design For Social Impact

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Developed by Continuum together with the Rockefeller Foundation during the Design For Social Impact Workshop in Bellagio, Italy; this document contains valuable insights in what it takes to enable designers to approach and solve social issues. 

One of the essential insights is the importance of using design tools and methodologies along with social research and theories is the best way to achieve a truly collaborative innovation and improving the success of its implementation.

SHAPE: A methodology for people-centred service innovation

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Service Design: Design Innovation In The Public & Private Sectors

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(via @saulpims)

Earlier this year The Guardian in association with the Service Design Network published a supplement on service design titled: Design Innovation In The Public & Private Sectors. This article was sponsored by five organisations from very different industries all with service at the core of their philosophies: University SCAD; service design consultancy Engine, innovation and design consultancy Continuum, the Design Council and [yes] the multinational fast-food chain McDonald's

It is a great first try and let us hope will not be the last time this topical subject comes to the mainstream (even after the elections). Once you've read this, move to Service Design Goes Mainstream, a great blog post by service designer Paul Sims from digital agency Made by Many, who I had the pleasure to interview for my MA dissertation.

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How do you define the value of design? Design Currency [video]

Excellent teaser for the 2010 version of the Design Week In Vancouver. For more info visit their website here.

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Ezio Manzini & The First DESIS Newsletter

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DESIS is a network of schools of design and other schools, institutions, companies and non-profit organizations interested in promoting and supporting design for social innovation and sustainability. It is a light, no-profit organization, conceived as a network of partners collaborating in a peer-to-peer spirit.It is articulated in several DESIS-Local (that are sub-networks within a specified local area). DESIS-International is therefore the framework where the different DESIS-Local coordinate themselves and where some global initiatives are taken.

DESIS aims to support foster innovation using design skills to give promising cases more visibility and reinforce the design community's role in the social innovation processes operating inside and outside the design community. Its main activities are:

1. Fostering social innovation and sustainability by taking part in support projects and programs,gathering together and offering greater visibility to significant cases.

2. Promoting design for social innovation both within and outside the design community, developing appropriate design tools and organizing cultural and didactic activities.

3. Fostering the circulation of ideas and experiences

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Design and the Public Good: Creativity vs. the Procurement Process?

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(via @fergusbisset)

On 2nd March the Associate Parliamentary Group, in partnership with the DBA, launched the findings of its 6 month inquiry into procurement of design services with a reception and panel discussion in the House of Lords. Group Officer Barry Sheerman MP called for the design community to be more determined in their lobbying of government, in the mission to bring design to the heart of public life:

‘Through this report we’ve engaged some of the leading people in design, engaged parliamentarians from all parties. But the coming election poses a real challenge. The composition of the house will be changed fundamentally. Design is at the very heart of most of what we do as civilised human beings, and we’ve got to engage the people who run this country in a more meaningful way. 

Barry also encouraged the design community to improve their lobbying skills in order to put design at the heart of everything we '
should be doing as a modern, progressive and innovative society'

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Design for Social Innovation and Sustainability

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